Because this is an early build, the mechanics are skeletal but innovative:
1. The Stocking Shift (Resource Management) Every "night" (a timer represented by a melting candle), tentacles emerge from the ceiling grates to restock the shelves. Your job? Sort the safe items from the corrupting items. If you place a "Lament Configuration Beef Jerky" on the wrong shelf, the store begins to bleed.
2. Customer Encounters (The Weirdos) You serve customers who aren't human. A wolf in a trenchcoat. A floating geometric shape that speaks in dial-up tones. The Strange Girl must respond using "Asset Phrases" (pre-written lines from a training manual). Choose the wrong corporate script, and the customer dissolves—but you lose a memory point.
3. The Backroom (The Current Endgame) Version 0.1.0 caps out with the Backroom Key. Currently, opening the backroom door crashes the game 60% of the time. If it doesn't crash, you find a mirror. The Strange Girl does not cast a reflection. Instead, the mirror shows a keyboard with a document open: "Patch notes for v0.1.1." This is widely regarded as a meta-commentary on unfinished indie games, but the dev insists it is "lore relevant."
Tentacle Mart -v0.1.0- is an offbeat, atmospheric short-form concept blending quirky retail surrealism with a coming-of-age, slightly uncanny character study. Below is a concise write-up suitable for a pitch, synopsis, and short character/world notes.
What makes the Strange Girl unsettling isn’t jump scares. She never attacks, never chases. Instead, she alters the mart’s logic: