The | Gain Trials -v1.6.1- By Bladerune9

As with any indie release, there are a few lingering bugs:

Alongside the standard "Aspirant" and "Champion" difficulties, v1.6.1 introduces "The Penitent’s Path." In this mode, Gain never resets between floors. If you finish Floor 1 with 200 Gain, you start Floor 2 with 200 Gain. This mode is widely considered impossible by the community, though Bladerune9 insists it is "mathematically winnable." The Gain Trials -v1.6.1- By Bladerune9

Because Erosion carries over, do not try to win every run immediately. Use early runs to map enemy attack patterns while keeping your Gain below 50. Learn that the "Cinder Wraith" has a 3-turn wind-up. Learn that the "Brass Golem" is weak to blunt weapons. Knowledge is your only permanent stat. As with any indie release, there are a

Weapons no longer have simple attack values. Each weapon now has a "Weight" (1 to 10). Lighter weapons (daggers, claws) let you attack multiple times per turn but generate less Gain per hit. Heavy weapons (greatswords, warhammers) generate massive Gain but leave you exhausted for a full turn. Mastering the Weight-to-Gain ratio is the key to beating the final boss, "The Arbiter." Use early runs to map enemy attack patterns

Unlike previous versions, v1.6.1 adds subtle audio cues to enemy attacks. A high-pitched chime means the enemy will use a "Gain-Drain" move (stealing your Gain and healing). A low rumble means an "Erosion Spike" (dealing Erosion damage directly). Play with headphones; the difference is night and day.

With the Crucible rebalance and the introduction of the Hollow Vessel, the old "Glass Cannon" meta is dead. Here is how to succeed in The Gain Trials -v1.6.1- By Bladerune9.

Title: The Gain Trials
Version: 1.6.1
Author: Bladerune9