The Queen: Who Adopted A Goblin -v1.1- -ntrman-
The Premise: Players step into the role of a benevolent and powerful Queen who, in an act of radical kindness, adopts a young, weak Goblin child to live within the royal palace. While the Kingdom sees this as a sign of the Queen's saintly nature, the Goblin sees an opportunity.
Core Feature: "The Corrupted Education System"
This feature focuses on the slow-burn transformation of the Goblin from a pitiful creature into a manipulative master, and the Queen from a figure of authority into a pawn.
Why it fits: This feature utilizes NTRMAN's signature art style and storytelling tropes—focusing on the contrast between high-status characters (The Queen) and low-status characters (The Goblin), and the humiliation that arises when those roles are subverted.
The Queen Who Adopted a Goblin is an adult-themed visual novel developed by NTRMAN, specifically known for exploring themes of "discovery" and interspecies relationships. Premise and Plot
The story is set in the Kingdom of Golden Kine, which has recently claimed victory over a massive goblin horde. While surveying the wreckage of the battlefield, the King and Queen discover a sole goblin survivor hidden inside a destroyed catapult.
Driven by a desire to see if humans and goblins can coexist peacefully, Queen Priscilla decides to adopt the creature. The narrative is primarily viewed through the perspective of her son, who witnesses the Queen's growing "interest" and experiments with the goblin. Key Characters
Queen Priscilla: The Queen of the Golden Kine who adopts the goblin to "study" it.
Prince Deren: Priscilla's young son. He serves as the primary witness to the unfolding events but is not sexually involved in the game's core scenes. The Queen Who Adopted a Goblin -v1.1- -NTRMAN-
The Goblin: The lone survivor of the war who becomes the subject of the Queen's experiments and "peaceful co-existence" initiative. Version 1.1 Features
The latest updates to the game, such as version 1.1, typically include:
New Routes: Continued development of the "Queen Priscilla Route".
Polished Assets: Improved character models and illustrations, often shared through platforms like Patreon.
The queen, likely a figure of authority and compassion within her kingdom, comes across a goblin who may be injured, lost, or at a crossroads. Despite the goblin's nature and the potential risks, she decides to take him in, under her care and protection. This act of adoption could stem from various motivations: a desire to reform or understand the goblin, to prove a point about her own character and the values of her kingdom, or perhaps there's something unique about this goblin that touches her heart.
Unlike many NTRMAN titles that start in modern or post-apocalyptic settings, The Queen Who Adopted a Goblin is classic high fantasy. You play as (or rather, witness the fall of) Queen Elara, a revered ruler of a human kingdom on the brink of collapse. After a brutal war with orc tribes decimates her army, the Queen retreats to a desolate border fortress.
While inspecting the aftermath of a skirmish, she discovers a lone, wounded goblin—small, pathetic, and left for dead by its own kind. Against the advice of her sole remaining loyal knight, she makes a "compassionate" choice: she adopts the creature, naming it Grik.
Version 1.1 Change: The update clarifies the initial timeline. In the original release, the adoption felt abrupt. V1.1 adds a prologue chapter showing three weeks of the Queen’s isolation and psychological decline before finding Grik. This small change makes her subsequent decisions feel less like plot holes and more like tragic inevitability. The Premise: Players step into the role of
NTRMAN’s signature style is on full display: bright, polished 2D art contrasting with deeply degrading scenarios. This is not a wholesome monster-taming story. Expect:
The v1.1 update added additional CGs, smoother event triggers, and fixed a major progression bug in the garden route.
Unlike standard visual novels, this game features a dynamic evolution system for the adopted Goblin, Gorb.
The juxtaposition of high-fantasy royal etiquette with the primal, taboo nature of the Goblin race. The "adoption" hook serves as a slow-burn fuse for the eventual explosion of chaos and corruption within the pristine royal court.
In the heart of the mystical realm of Aethoria, where the sun dipped into the horizon and painted the sky with hues of crimson and gold, there existed a kingdom known for its benevolent rulers and magical prowess. Queen Eliana, with her heart as vast as the ocean and her spirit as free as the wind, ruled over Aethoria with kindness and wisdom. Her reign was marked by peace, prosperity, and a deep connection with the magical creatures that inhabited the realm.
One day, while on a diplomatic visit to a neighboring kingdom, Queen Eliana encountered a peculiar creature unlike any she had ever seen. He was small, no taller than her knee, with pointed ears, a mischievous grin, and skin that seemed to blend with the shadows. This was Glimble, a goblin known for his cunning and thieving skills. However, on this particular day, Glimble's luck had run out. Caught attempting to pilfer a valuable gemstone, he was captured and slated for imprisonment.
Moved by Glimble's boldness and the circumstances that had led him to her, Queen Eliana decided to offer him a second chance. Instead of imprisonment, she proposed an unusual arrangement: she would adopt Glimble as her ward, under the condition that he would learn the ways of Aethoria's magic and use his unique skills for the benefit of the kingdom.
Glimble, wary of the queen's intentions but also aware of the gravity of his situation, accepted the offer. Thus began an unlikely friendship that would change the course of their lives and the fate of Aethoria. Why it fits: This feature utilizes NTRMAN's signature
As Glimble settled into life within the palace, he quickly discovered that his thieving skills had a surprising utility in the world of magic. The palace's grand library, filled with ancient tomes bound in dragonhide and adorned with gemstones, was a treasure trove Glimble couldn't resist. However, instead of stealing, he was encouraged to study. Under the tutelage of the kingdom's most skilled mages, Glimble proved to be a quick learner, mastering spells that no goblin had ever managed to cast.
Queen Eliana watched over Glimble with a mother's love, guiding him through the complexities of court life and the responsibilities that came with being a member of the royal family. Despite initial reservations from some of the courtiers, Glimble's wit, magical prowess, and genuine affection for the queen won over many hearts.
As time passed, Glimble became an integral part of Aethoria. He used his skills to help those in need, often sneaking into the shadows to right wrongs and bring justice to the marginalized. The people of Aethoria grew to love Glimble, and whispers of the "Goblin Prince," as they affectionately called him, became a beacon of hope.
However, not all were pleased with the arrangement. A neighboring kingdom, jealous of Aethoria's prosperity and the magical advancements under Queen Eliana's rule, saw Glimble as a potential pawn. They spread rumors and half-truths about the goblin's true intentions, trying to undermine the queen's reputation and the stability of the realm.
Determined to protect her adopted son and her kingdom, Queen Eliana called upon the wise elders and the most powerful mages of Aethoria. Together, they devised a plan to not only counter the external threats but to also ensure that Glimble's integration into Aethorian society was celebrated rather than criticized.
The day of the grand council arrived, with dignitaries from across the realm attending. Glimble, with the queen by his side, stood before them and shared his story. He spoke of his journey from a life of thievery to one of purpose, of finding a family in the most unexpected place. His words, filled with emotion and sincerity, moved the hearts of all who listened.
From that day on, any dissent within Aethoria dissipated, replaced by a renewed sense of unity and purpose. Queen Eliana and Glimble, the unlikely duo, continued to lead the realm with compassion and strength. Glimble grew into a powerful mage, known for his wisdom and his ability to bridge the gap between the different races of Aethoria.
The story of Queen Eliana and her adopted goblin son, Glimble, became a legend, told and retold around campfires and in the courts of kingdoms far and wide. It served as a reminder that family is not just about blood, but about the love and the choices that bind us together. And in the heart of Aethoria, under the wise and loving rule of Queen Eliana and her loyal companion Glimble, peace and magic flourished.