Build | Titan Quest Pilgrim
Attribute Points:
Gear Philosophy: The Pilgrim is a "battle-mage."
For a Pilgrim-type build, you might consider the following: titan quest pilgrim build
This Dream mastery skill is the heart of the Pilgrim. It creates an aura around you that heals you and your pets while regenerating energy.
| Slot | Priority Stats | |------|----------------| | Weapon | Physical damage, +% to pets, attack speed | | Shield | Defensive Ability, resistances, +health | | Helm | +skills (Dream/Nature), resistances | | Torso | +health, regen, pet health | | Armlets | Attack speed, Dexterity | | Legs | Movement speed, resistances | | Amulet | +Nature skills, cooldown reduction (for Regrowth) | | Rings | +pets damage, +pets resistances, vitality resistance | Attribute Points:
Notable Artifacts:
The Pilgrim build centers around a character who excels at staying in the thick of combat while providing utility and protection for allies. This build could work well with certain masteries that enhance survivability, crowd control, and support. Gear Philosophy: The Pilgrim is a "battle-mage
Normal: Max Marksmanship + Wood Lore first. Put 1 point into Distort Reality early – it trivializes Telkine fights. Use a spear + shield until act 3 (Tomb of Ramses), then switch to bow.
Epic: Rush Study Prey to 8/4. Craft a Hallowed Helm (vitality resist). Farm Tomb of the Ancients for pierce rings.
Legendary: Your DA should be >1200. Keep Distort Reality on left click for quick stuns. For Act 5 (Ragnarök), swap to spear + shield in tight Nordic caves (bow line-of-sight issues). For Atlantis, bow dominates open arenas.