-ongoing- | Tomb Of Destiny -ch. 1 Ch. 2 V0.3-

The town of Greyharbor sits on a scab of coastline where fog lingers like an old promise. Salt and tar smell sharp in the lanes; gulls wheel above the creaking piers. Greyharbor is a place shelved between sea and scrubland, a way-station for ships that prefer discretion to whistles. The townsfolk keep to themselves; tavern talk is transactional. But on the eastern edge, where the cliffs fold into jagged teeth, an ancient obelisk leans like a broken finger—half-swallowed by ivy. The obelisk points inland toward the Tomb of Destiny, a name whispered by children and old men trading ghosts.

Our narrator (third-person close, primarily following Mara Vos, late 20s) opens the story. Mara is a cartographer’s apprentice turned reluctant inheritor: she maintains, restores, and copies maps in the dim backroom of the Cartographer’s Guild. She keeps her hair short, hands ink-stained, and her body lithe from climbing to verify lines on cliffside surveys. Mara has a pragmatic skepticism—maps are truth you can fold and hide in a pocket. Yet an ache under her sternum answers to stories her late master told by candlelight about a place that rearranges fate.

Inciting incident: the Guildmaster, a brittle man named Iver Lanst, dies after a fever. In his effects Mara finds a brittle vellum she doesn’t recognize: a fragment of a map with inked sigils and an arcane compass rose that refuses to align with any known wind. Tucked underneath the map is a sealed letter addressed to “Whoever will read.” The letter is ambiguous, written in Iver’s cramped hand: a plea and a warning. The Tomb of Destiny is real; do not go alone; there are debts owed to the earth.

Mara’s initial conflict is practical—Guild elders want to archive and lock the fragment away—but curiosity and a sense that this is the last thing she can salvage of Iver push her toward action. She borrows an old surveying compass of Iver’s, notices that the compass needle trembles near the vellum, and decides against the elders’ injunction: she will trace the map.

Key scenes in Chapter 1:

Tone at chapter end: twilight, packing, the cliff road smell of sea-salt and wet earth. An old mariner hums an ominous sea-shanty about a dead city that walks; the needle on Iver’s compass spins one last time and falls silent when Mara steps past the obelisk line.


Tomb of Destiny contains:


If you want, I can:

Tomb of Destiny is an ongoing, fully-voiced adult audio-visual novel developed by UltraBabes that blends archaeological adventure with parody elements

. The game follows the journey of a protagonist who becomes the newly appointed assistant to Clara Loft Tomb of Destiny -Ch. 1 Ch. 2 v0.3- -Ongoing-

, a famous British archaeologist clearly inspired by the Lara Croft character of the Tomb Raider Narrative Structure and Development

The developer has conceptualized the game following a traditional three-act structure: Chapter 1 (Act 1):

Focuses on the introduction of characters and their motivations

. It features a more linear narrative style similar to classic visual novels, taking players from the protagonist's home to their arrival in Mexico Chapter 2 (Act 2):

Represents the main "struggle" and progression of the story. Unlike Chapter 1, this chapter utilizes a more "sandbox-ish" structure, allowing players greater freedom to raid tombs and interact with characters

. It is released through successive updates (such as v0.3 and v0.5) to gradually build affection levels and unlock new scenes Chapter 3 (Act 3):

Intended to resolve all storylines with at least three different endings based on the stats and relationships the player cultivated during the previous chapters Gameplay Mechanics

As of version 0.3 and subsequent updates, the core gameplay revolves around: Relationship Management:

Players' choices and dialogue affect their relationship with Clara, with the option to either win her heart or act antagonistically toward her Interactive Exploration: The town of Greyharbor sits on a scab

The game includes interactive segments, such as a "tomb entrance interactive rock removal" mechanic and various multiple-choice paths Character Progression:

An affection system (specifically for Clara) tracks the player's progress and dictates which "h-scenes" or story branches become available Key Characters Clara Loft:

The primary focus of the game, a fully voiced British archaeologist The Protagonist:

Her assistant, whose personality and "destiny" are shaped by player choices

A character introduced early in Chapter 1 who appears in various camp and transition scenes The game is currently available through platforms like

, where the developer provides regular devlogs and changelogs for ongoing updates available in the early versions or the of the Chapter 3 release? Hi there! | UltraBabes - Patreon

Tomb of Destiny is an ongoing adult adventure visual novel developed by UltraBabes . Built using the Ren'Py engine, the game follows a 2D parody style centered around relic hunting and romance. Game Overview & Structure

The story is conceptualised in a traditional three-act structure, where each in-game chapter corresponds to a specific narrative act:

Chapter 1 (Act 1): Introduces the protagonist and key characters, setting up their motivations. Tone at chapter end: twilight, packing, the cliff

Chapter 2 (Act 2): Serves as the main "struggle" and the largest portion of the game. It features more interactive freedom, allowing players to raid tombs and develop a relationship with the character Clara .

Chapter 3 (Act 3): Focuses on resolving conflicts and offers at least three different endings based on player choices and stats from the previous chapter. Current Status (v0.3 Ongoing)

As of April 2026, the game is still ongoing with Chapter 3 currently in development.

Version v0.3: This most recent major milestone specifically refers to early access updates for Chapter 3.

Recent Features: Updates have added new mechanics such as dungeon enemies, item management (pickaxes, med packs), and character events like the "Wardrobe" feature to dress up Clara.

You can track the latest development logs and roadmaps on the official UltraBabes Itch.io page or their Patreon. Tomb of Destiny by UltraBabes - Itch.io

Here’s a draft of the content page / table of contents for your story “Tomb of Destiny” (Ch. 1 & Ch. 2, v0.3 – Ongoing), formatted for a fiction site, forum, or document header.


The roadmap on the game’s official site (a retro Geocities-style page, fittingly) lists the following:

The developer also hints at a “New Game Plus” mode that will let you play as Kaelen with her own unique skills (lockpicking vs. Aris’s lore expertise).

Tomb of Destiny distinguishes itself from pure visual novels by incorporating three core mechanics that are now fully functional as of v0.3: