With Hermione -v0.3.3.3.alpha- -ongoing- -
According to the developer’s public Trello board, the next milestones are:
Based on patch notes from the development blog and community playthroughs, this specific build introduces three major pillars of change:
A major environmental addition is the fully navigable Gryffindor Common Room. This isn't just a menu backdrop; it is a point-and-click space. You can sit by the fire, play wizard's chess (a mini-game that finally works reliably in .alpha), or eavesdrop on background characters. This "sandbox" feel reduces the linearity of previous builds, allowing for daily routines before triggering the main quest events. With Hermione -v0.3.3.3.alpha- -Ongoing-
You can now visit:
Be warned: With Hermione is not a quick visual novel. It is a stat-grinding sandbox. You will spend real hours sitting in "classes" (which are short CYOA text events) to raise your own attributes (Bravery, Wit, Charm) before Hermione will even agree to study with you. According to the developer’s public Trello board, the
The Good: This makes every milestone feel earned. When she finally laughs at your joke in the Great Hall after 90 minutes of gameplay, it feels like an actual breakthrough.
The Bad: The grind is repetitive. The "Study" action has the same three paragraphs of flavor text from level 1 to level 10. The alpha lacks variety in filler content. This "sandbox" feel reduces the linearity of previous
v0.3.3.3.alpha introduces a "fast travel" skip for daily classes, which helps, but the core loop still needs more random events to stay fresh.



