With the resurgence of tabletop RPGs, many players are torn between physical books and digital files. When searching for "World of Darkness Mysterious Places PDF New" , you should prioritize the digital version for three specific reasons.
1. The Handouts Are Printable The new PDF contains 14 pre-designed "player handouts": fake parking tickets, occult diagrams, and scrapbook photos of missing persons. These are optimized for home printing. Try tearing those out of a print book without ruining the spine.
2. Searchable Metadata These books are dense. The original Mysterious Places had a terrible index. The new PDF is fully bookmarked by location type (Urban, Rural, Maritime, Digital). Need a horror clinic for your Werewolf game? Ctrl+F "Clinic" and you get three results instantly.
3. The "Living" Document Promise The publisher has announced that buyers of the PDF will receive free updates. If a location becomes a meme in the community (like the "Lake of Dracula" error in the 2005 edition), they will errata and re-upload the file to your digital library.
I notice you're asking about a "World of Darkness Mysterious Places PDF" and then "new: develop a helpful feature." It sounds like you might be referencing a specific digital tool or requesting a feature for a PDF reader or gaming aid related to that book.
To give you the best help, could you clarify which of these you mean?
If you clarify, I can give you a concrete, helpful response. For now, here's a general helpful feature for a Mysterious Places-style digital tool:
Feature: "Story Hook Weaver"
World of Darkness: Mysterious Places is a core supplement originally released for the "new" World of Darkness (now known as Chronicles of Darkness
). While the physical book was first published in 2005, it remains a staple for storytellers and is readily available in digital PDF format through platforms like the Storytellers Vault Core Premise and Setting
The book focuses on the "blue book" mortal experience, presenting nine detailed, eerie locations that defy standard supernatural explanation. Unlike typical sourcebooks that focus on a specific creature type, these locations are "tainted sites" meant to challenge any character, whether they are human, vampire, werewolf, or mage. Storytellers Vault - Key Locations Included
The supplement features nine distinct, story-driven locations designed to drop into any campaign: Haunted/Supernatural Sites: Including the eerie Swimming Hole , the Whispering Wood, the Statue of Weeping Alice , and the enigmatic Enigmatic Settings:
Covering the unsettling Hillcrest Center for Elder Living, the academic horror of The University, and the isolated, insular community in The Village Secret. Otherworldly Anomalies: Swamp Indian Hollow The Empty Room Context and Modern Availability
As of 2025, the brand has shifted under Paradox Interactive's White Wolf entity, prompting a potential resurgence in the popularity of classic, adaptable sourcebooks. PDF Access: The digital version remains active, generally priced around Compatibility: While tailored for the Chronicles of Darkness
Delving into the Shadows: Unveiling the Mysterious Places of the World of Darkness
The World of Darkness, a term coined to describe a series of tabletop role-playing games created by White Wolf Entertainment, has captivated the imagination of gamers and enthusiasts alike for decades. This vast and immersive universe is comprised of gothic-horror themed games that explore the darker aspects of human nature, the supernatural, and the occult. Among the many intriguing elements of the World of Darkness is the concept of mysterious places – locations imbued with ancient secrets, mystical energies, and an aura of foreboding.
In this article, we will embark on a journey to explore the fascinating realm of mysterious places within the World of Darkness, with a focus on the latest developments and updates in the form of PDF resources. Whether you're a seasoned veteran or a newcomer to this dark and enthralling world, this comprehensive guide will provide you with a deeper understanding of the mysterious places that lie at the heart of the World of Darkness.
What is the World of Darkness?
For those unfamiliar with the World of Darkness, it's essential to provide a brief overview of this vast and complex universe. The World of Darkness is a series of tabletop role-playing games that include:
These games, and others within the World of Darkness, are set in a universe where the supernatural and the occult are real, and where players must navigate the shadows to survive.
Mysterious Places in the World of Darkness
Mysterious places are an integral part of the World of Darkness, serving as the backdrop for countless adventures, mysteries, and horrors. These locations can take many forms, from ancient ruins and haunted mansions to mystical realms and otherworldly dimensions. They often possess unique properties, such as the ability to manipulate time, space, and reality itself.
In the World of Darkness, mysterious places can be categorized into several types:
New Developments: World of Darkness Mysterious Places PDF
For those seeking to explore the World of Darkness in greater depth, a wealth of new resources has become available in the form of PDF publications. These digital guides offer a convenient and accessible way to discover new mysterious places, expand existing settings, and create unique adventures.
Some of the most exciting new PDF resources for exploring mysterious places in the World of Darkness include:
These PDF resources offer a wealth of new information, NPCs, and adventure hooks for exploring mysterious places in the World of Darkness. Whether you're a seasoned game master or a newcomer to the world, these guides provide a rich and immersive experience that will draw you deeper into the shadows.
Creating Your Own Mysterious Places
One of the most exciting aspects of the World of Darkness is the ability to create your own mysterious places, tailoring them to the unique needs and desires of your players. With the wealth of PDF resources available, game masters can craft immersive and terrifying adventures that take players to the very limits of reality.
When creating your own mysterious places, consider the following tips:
Conclusion
The World of Darkness is a vast and immersive universe, full of mysterious places waiting to be explored. With the latest PDF resources, game masters and players can delve deeper into the shadows, uncovering ancient secrets, navigating supernatural threats, and confronting the darkness within.
Whether you're a seasoned veteran or a newcomer to the World of Darkness, this article has provided a comprehensive guide to the mysterious places that lie at the heart of this gothic-horror universe. So, gather your courage, sharpen your wits, and prepare to enter a world of darkness, mystery, and terror.
Recommended PDF Resources:
World of Darkness Settings:
Find more World of Darkness PDF resources:
Embark on a journey into the shadows, and discover the mysteries that lie within the World of Darkness.
The World of Darkness: Mysterious Places is a supplement for the Chronicles of Darkness (formerly the "new" World of Darkness) that provides nine eerie, supernatural locations for players to explore. While originally published in 2005, it remains a popular choice for Storytellers seeking to add atmosphere and unique hazards to their chronicles. 🗺️ Core Content: The Nine Locations
The book details nine specific "eldritch and bizarre settings," each with its own history, supernatural effects, and plot hooks:
The Swimming Hole: A haunted rural spot with a dark history of drownings.
The University: A campus filled with unsettling legends and hidden supernatural occurrences.
Swamp Indian Hollow: An artificial landscape inhabited by mysterious puppets.
The Village Secret: An insular, secretive community harboring dark traditions.
The Statue of Weeping Alice: A legend-haunted statue with supernatural implications.
Hillcrest Center for Elder Living: An eerie elder care facility with peculiar residents.
The Whispering Wood: A dense forest haunted by inexplicable voices and phenomena.
The Empty Room: (Noted in related listings) A space that defies the laws of physics.
The Junk Shop: (Noted in related listings) A collection of items that may be more than they seem. 📖 Accessing the PDF world of darkness mysterious places pdf new
You can find the official digital version through primary TTRPG retailers:
DriveThruRPG: Listed under the White Wolf - World of Darkness section, often priced around $11.99.
Storytellers Vault: Available for download in PDF, Softcover, or Hardcover formats.
Scribd: Some users host preview or narrative outlines of the book's contents. 🛡️ System Compatibility
Chronicles of Darkness (nWoD): This is the native system for this book. It uses the d10 Storytelling System.
Versatility: While designed for mortal characters, these locations are built to challenge Vampires, Werewolves, and Mages alike.
5th Edition (V5/W5): While not natively built for 5th Edition, the lore and "hooks" can be easily adapted to modern games using the World of Darkness Basic Mechanics guide provided by Paradox. If you'd like, I can:
Help you adapt one of these locations for a specific game line (like Vampire or Hunter).
Find similar books like Urban Legends or Midnight Roads that expand on these themes.
Detail the specific "Storyteller Hooks" for one of the nine locations. Let me know which path you'd like to explore!
World of Darkness: Mysterious Places - White Wolf - Storytellers Vault -
While there isn't a brand-new PDF specifically titled "World of Darkness: Mysterious Places" released in 2026, the original World of Darkness: Mysterious Places remains a definitive sourcebook for eerie locales and is widely available in PDF format. This book contains nine detailed, supernatural settings designed for "mortal" characters but adaptable for any supernatural creature. Key Mysterious Places Featured
The sourcebook details various haunted or unsettling locations, such as:
The Statue of Weeping Alice: A town martyr's statue that begins to weep when someone commits suicide nearby, leading to a strange religious cult among townspeople.
Swamp Indian Hollow: A haunted landscape inhabited by puppets with secret histories.
The University: Academic halls hiding supernatural occurrences and dark legends.
The Swimming Hole: An eerie location with a history of haunted events.
Hillcrest Center for Elder Living: An elder care facility plagued by strange events and an eerie ambiance. Where to Find the PDF and Recent Updates
You can find the official digital version and community-created content at these major RPG outlets:
Storytellers Vault: Offers the World of Darkness: Mysterious Places PDF for approximately $11.99. This platform also features new community-created story hooks and guides for various 20th Anniversary and 5th Edition lines.
DriveThruRPG: Frequently hosts sales, such as the "Month of Darkness" in October, where many World of Darkness PDF titles are discounted by up to 40%.
Onyx Path Publishing: Continues to release new supplements and fiction contests, such as the Release Roundup: July 2025 which includes updates for Mage and Changeling. World of Darkness: Mysterious Places - White Wolf
The World of Darkness continues to evolve, merging the nostalgic grit of the original 1990s setting with the refined mechanics of modern storytelling. For fans searching for "World of Darkness mysterious places PDF new," the landscape has shifted: Chronicles of Darkness (formerly known as the "New World of Darkness") and the latest 5th Edition (V5) now offer a wealth of uncanny locations for your next chronicle. Essential "Mysterious Places" PDF Resources
If you are looking for dedicated setting books filled with eerie locales, these titles are essential additions to your digital library:
World of Darkness: Mysterious Places: This classic PDF remains the gold standard for "location-based" horror. It provides nine eldritch settings designed for mortals but easily adaptable for vampires or werewolves. You can find this title on DriveThruRPG or the Storytellers Vault.
The Swimming Hole: A quarry where people go to drown their sorrows—and sometimes literally drown for a second chance at life.
The University: Cloistered halls that ensure a life of entrapment under unnamed powers.
The Village Secret: A hidden spot where the world's spirit essence can be harvested, but at a terrible price.
Let the Street Run Red (V5): For those playing the latest edition, this supplement expands on the American Midwest. It details mysterious sites in Chicago, Milwaukee, Indianapolis, and Gary, offering pre-written stories that lean into the local horror of these "Rust Belt" cities.
A World of Darkness (Classic): This broad sourcebook covers international mysteries, from voodoo cults in the Caribbean and hidden European castles to the Valley of Kings in Jordan. It also features the notorious Vampire Club in San Francisco. New Releases and 2026 Pre-Orders
The World of Darkness recently announced a major shift, bringing development back in-house under the original White Wolf banner. World of Darkness: Mysterious Places - White Wolf
The rain in Seattle didn't just fall; it dissolved the world into shades of slate and charcoal. Elias clutched the damp manila envelope to his chest, the weight of the "World of Darkness: Mysterious Places" manuscript feeling heavier than the leaden sky. He wasn't supposed to have this. The PDF had appeared on an encrypted server—unmarked, unindexed, and bleeding a strange, rhythmic static when opened.
He ducked into The Alchemist’s Kettle, a dive bar where the smell of stale hops masked the scent of desperation. Elias found a corner booth and flipped open his laptop. The screen flickered. The PDF didn't look like a standard sourcebook. There were no flashy illustrations of vampires or werewolves. Instead, there were grainy photographs of places that shouldn't exist: a playground in Ohio where the shadows moved counter-clockwise to the sun; a subway station in London that appeared only during lunar eclipses; a basement in a New York brownstone that opened into a forest of bone.
He scrolled to a new entry titled The Whispering Gallery. According to the text, it was located exactly where he was sitting.
Elias froze. He looked around the bar. The neon sign buzzed. The bartender was polishing a glass with mechanical precision. Elias looked back at the screen. The text began to rewrite itself in real-time, the letters crawling like spiders across the white background.
Elias is watching the screen, the PDF read. He thinks he is safe in the light.
A cold sweat broke across his neck. He tried to close the file, but the cursor remained frozen. The bar’s lights dimmed. The other patrons didn't notice, but the shadows in the corners began to lengthen, stretching toward his booth like hungry fingers.
The PDF scrolled down to a map of the bar. A red dot pulsed over his seat. Below it, a single sentence appeared in a font that looked like dried blood: Some places are not found on maps; they find you when you look too closely.
The front door of the bar creaked open. No one walked in, but the bell chimed. The air turned freezing, smelling of wet earth and ancient copper. Elias realized the "Mysterious Places" guide wasn't a game supplement. It was a ledger. And by opening it, he had just checked himself into a location he could never leave.
The screen went black. In the reflection of the monitor, Elias saw a figure standing directly behind him. It wasn't human. It was made of the same static that pulsed through the file.
"The next chapter is yours," a voice whispered, sounding like a thousand pages turning at once. 🌑 Explore the Shadows
If you want to turn this into a tabletop campaign or expand the lore, we can dive deeper:
The Setting: Should we focus on Urban Horrors (haunted cityscapes) or Wilderness Anomalies (cursed forests)?
The Hook: Are the players investigators looking for a missing person, or victims who stumbled into a place they shouldn't have?
The Mechanics: Do you want to use the Storyteller System rules, or
World of Darkness: Mysterious Places is a core setting sourcebook for the Chronicles of Darkness
(formerly known as the "New World of Darkness") roleplaying system. It provides detailed, eerie locations designed for exploration by mortal characters, though they can also be integrated into games featuring vampires, werewolves, or mages. Amazon.com Sourcebook Overview Official Title : World of Darkness: Mysterious Places. Original Publication : June 13, 2005. With the resurgence of tabletop RPGs, many players
: Available as a 135-page PDF and in physical print (Softcover/Hardcover). Where to Find : The digital PDF is officially hosted on the Storytellers Vault DriveThruRPG Featured Locations
The book features nine distinct, eerie locations designed for supernatural investigation, including The Swimming Hole, The University, Hillcrest Center for Elder Living, Swamp Indian Hollow, The Village Secret, The Whispering Wood, The Junkyard, The Empty Room, and The Statue of Weeping Alice. White Wolf Wiki Core Themes and Usage Atmosphere
: It emphasizes "dark mystery" and personal horror focusing on the unknown, departing from the classic "Gothic-Punk" style. System Compatibility
: Primarily designed for 1st Edition New World of Darkness, its narrative-driven content is easily adaptable for modern Chronicles of Darkness (2nd Edition) games. Ultimate Pop Culture Wiki stat blocks for a specific location listed above? World of Darkness: Mysterious Places | PDF - Scribd
World of Darkness: Mysterious Places is a sourcebook originally published for the New World of Darkness (now known as Chronicles of Darkness). While it was first released in June 2005, it remains a core "blue book" supplement for the system and is available in digital formats. Official PDF Access
The most reliable way to get the full piece legally is through official digital storefronts: DriveThruRPG: Offers the PDF for approximately $11.99.
Storytellers Vault: A community-focused platform by White Wolf/Paradox where the PDF is also listed for $11.99. Book Overview
This 136-page supplement is designed for "mortal" chronicles but can be adapted for vampires, mages, or werewolves. It provides nine detailed, eerie locations to serve as backdrops for horror stories:
The Whispering Wood: A forest that responds to the thoughts of those inside it.
The University of the Unseen: A hidden campus with disturbing academic secrets.
The Empty City: An urban area that suddenly becomes completely deserted.
Additional Sites: Includes a haunted house, a strange hospital, and other localized "hotspots" for supernatural activity. Technical Details
Format: PDF (Digital), Softcover, or Hardcover (Print-on-Demand). Page Count: 128–135 pages. Publisher: White Wolf Publishing. World of Darkness: Mysterious Places | PDF - Scribd
World of Darkness: Mysterious Places | PDF | Mystery, Thriller & Crime Fiction. 100%(10)100% found this document useful (10 votes)
World of Darkness: Mysterious Places sourcebook, first published on June 13, 2005, is a collection of nine eerie and supernatural settings for use in the Chronicles of Darkness
(formerly known as the "New World of Darkness") roleplaying system. White Wolf Wiki
Designed primarily for mortal characters but adaptable for vampires, werewolves, and mages, the book focuses on "dark mystery" and personal horror rather than the apocalyptic themes of previous editions. White Wolf Wiki Key Locations Featured in the Book
Each chapter details a unique, tainted locale with its own secret history and supernatural mechanics: The Swimming Hole : An eerie haunted water feature with a dark history. The University
: A darkly portrayed academic setting steeped in unsettling legends and supernatural occurrences. Swamp Indian Hollow
: An artificial landscape inhabited by "puppets" harboring secret histories. The Statue of Weeping Alice
: A focus on the legend and supernatural implications of a specific, crying monument. Hillcrest Center for Elder Living
: A facility for the elderly characterized by its eerie ambiance and peculiar resident activities. The Empty Room
: Considered one of the creepiest entries, this room can manifest anywhere, anytime—even in dream sequences. The Village Secret
: A hidden, insular community bound by dark, traditional secrets. The Whispering Wood
: A dense forest haunted by unexplained phenomena and voices. The Junkyard
: A secluded area steeped in an enigmatic and eerie history. PDF and Purchase Information
The digital version is available through official White Wolf partner platforms: Official PDF
: Available for digital download (typically around $11.99) at Storytellers Vault DriveThruRPG Specifications : The book consists of 128–135 pages
and was authored by a team including Kraig Blackwelder, Rick Chillot, and Chuck Wendig. Storytellers Vault - Setting Context
Unlike the "Classic World of Darkness" (Gothic-Punk), the "New" version emphasizes the unknown. Mysterious Places
serves as a spiritual successor to older location guides like Caerns: Places of Power , but sets a new standard for modern urban horror settings. stat blocks for one of these specific locations?
» World of Darkness: Mysterious Places RPG Review - Flames Rising
World of Darkness: Mysterious Places is a classic sourcebook for the Chronicles of Darkness (formerly the "new" World of Darkness) designed to inject weird, isolated horror into your chronicles. It presents nine surreal locations where the "essence" of the world's spirit boils to the surface, often at a terrible cost to those who find them.
The PDF is available for purchase on the Storytellers Vault. Deep Guide to the Nine Locations
Each setting is designed for mortal characters but can be discovered by vampires, werewolves, or mages.
The Swimming Hole: A haunted local spot with an eerie history of mysterious events and disappearances.
The University: Explores dark legends and supernatural occurrences within an academic setting.
Swamp Indian Hollow: A man-made landscape inhabited by eerie puppets that harbor secret, forgotten histories.
The Village Secret: A remote, insular community bound together by dark traditions and a hidden, terrifying truth.
The Statue of Weeping Alice: A town martyr’s statue that begins to "weep" when suicides occur nearby, sparking a religious cult among local citizens who believe it revives their dying town.
Hillcrest Center for Elder Living: An unsettling elder care facility where the residents' long-kept secrets and the atmospheric weight of aging create a disturbing environment.
The Whispering Wood: A dense forest haunted by whispers where people go missing, exploring the fear of never being seen again.
The Junkyard: A secluded, enigmatic site steeped in history where strange events defy common logic.
The Empty Room: A bizarre, localized anomaly that challenges the reality of those who enter it. Chronicle Seeds & Implementation
Atmospheric "Residency": Use the book's prologue to establish an "atmosphere of residency," focusing on the unsettling feeling of being trapped in these spaces.
Universal Discovery: While these places are "best left alone," they serve as excellent cross-over points where supernatural beings might accidentally stumble into something even they don't understand.
The Cost of Essence: Consider the "cost" of harvesting spiritual energy from these spots—characters might gain power but at the expense of their sanity or humanity. If you'd like, I can: I notice you're asking about a "World of
Provide a specific plot hook for one of these locations (like The University or The Village Secret).
Tell you which core rulebooks you need to run these as a full campaign.
Explain how to convert these settings for 5th Edition (V5/W5). Let me know which location or theme interests you most!
World of Darkness: Mysterious Places - White Wolf - Storytellers Vault -
Introduction to World of Darkness
The World of Darkness is a gothic-horror themed universe created by White Wolf Publishing. It's a shared universe that encompasses several tabletop role-playing games, novels, and other media. The setting is characterized by a dark, gothic atmosphere, where supernatural creatures lurk in the shadows, and the fabric of reality is threatened by malevolent forces.
Mysterious Places in the World of Darkness
In the World of Darkness, mysterious places are locations imbued with supernatural energies, often shrouded in mystery and terror. These places can be sites of great power, ancient rituals, or nexus points for otherworldly entities. Here are some examples of mysterious places in the World of Darkness:
New PDF: Mysterious Places
The new PDF, likely "Mysterious Places" by White Wolf Publishing, is a comprehensive guide to these enigmatic locations in the World of Darkness. The PDF likely includes:
Games in the World of Darkness
The World of Darkness encompasses several tabletop role-playing games, including:
The World of Darkness is a rich and immersive setting, full of mysterious places, supernatural entities, and gothic horror. The new PDF, "Mysterious Places," is likely a valuable resource for game masters and players looking to explore the darker corners of this shared universe.
I notice you’re asking me to generate content based on a search query for a PDF titled “World of Darkness: Mysterious Places” with the word “new.”
A few important points:
Legal ways to get the actual PDF – Check DriveThruRPG (Onyx Path Publishing now holds many White Wolf titles) or your local library’s digital lending.
Report: World of Darkness - Mysterious Places
Subject: Analysis and Availability of World of Darkness: Mysterious Places (PDF) Status: Discontinued/Secondary Market Purpose: To provide a comprehensive overview of the supplement, its contents, and acquisition methods for new players and collectors.
Perhaps the most terrifying entry for modern players, this location has no ghosts or vampires. It is purely Geist: The Sin-Eaters territory.
For modern Storytellers, tracking down a physical copy of a 1990s RPG supplement can be an expensive treasure hunt. Finding the Mysterious Places PDF offers several distinct advantages:
To get the "World of Darkness Mysterious Places PDF New" directly, head to DriveThruRPG and search the exact phrase. As of this writing, the file is on sale for $19.99 (down from $29.99) as part of the "Halloween in January" promotion.
Don't let the sun set on your preparation. In the World of Darkness, the most dangerous places aren't the Umbra or the Underworld. They are the empty parking lot behind your local grocery store, the mirrored elevator that stops on floor "B," and the basement you checked five minutes ago.
Grab the PDF. Turn down the lights. And show your players that the map they rely on is lying to them.
Have you run a session using a location from the new Mysterious Places PDF? Share your war stories in the comments below, and don't forget to check your firewall—something is trying to ping your location.
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18;write_to_target_document1a;_zz7uaeulDvqKkPIPjqbiiQM_20;82;0;709; sourcebook, one of the most compelling features is the Statue of Weeping Alice
0;bb7;0;5ed;. This location presents a dark twist on urban legends: 0;16; 0;381;0;436;
The Premise: When a person commits suicide near the statue of a town martyr, the town—which is otherwise in a state of decay—begins to unnaturally revive and prosper.
The Phenomenon0;87e;: Simultaneously, the statue begins to "weep" uncontrollably.
The Conflict: As the town thrives, a cult-like devotion develops among the residents, leading them to offer increasingly religious sacrifices to the statue to maintain their newfound prosperity. 0;2a;
The book contains nine such "eldritch and bizarre" settings designed for the Storytelling System, intended for exploration by mortal characters, vampires, werewolves, or mages. 0;16;
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This 128-page supplement, originally published in 2005, is available for purchase on platforms like 0;145;0;668;Storytellers Vault0;997; and Amazon0;599;. 0;16;
Digital Format: You can find the Mysterious Places PDF0;82d;0;499; for approximately $11.99.
Physical Format: Hardcover and softcover print-on-demand or used copies are available at retailers such as eBay0;54d; and Mercari0;9c7;, with prices typically ranging from $23 to $79 depending on condition. 0;2a;
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18;write_to_target_document1b;_zz7uaeulDvqKkPIPjqbiiQM_100;57; 0;a71;0;5e9; 0;11c5;0;253f; World of Darkness: Mysterious Places RPG Review
Simply reading the PDF is fun, but deploying it is an art. Here is a Storyteller "cheat code" using the new edition's mechanics.
The "Drift" Rule: The new PDF introduces a universal rule called Drift. When a Mysterious Place is "solved" or exorcised by players, it doesn't vanish. It drifts to a new location, taking on new traits.
This turns the PDF from a static list of "quest givers" into a dynamic campaign engine. You can run an entire 20-session chronicle where the players become specialists in "Site Remediation," hopping from one Mysterious Place to the next, only to realize a powerful entity (like a Malfean or an Antediluvian) is herding them.
This location is perfect for a Vampire: The Masquerade chronicle involving the Hecata or Tzimisce.
Note on "New" Status: There is no "new" edition of Mysterious Places currently announced for the 5th Edition rules (V5, W5, H5). The book discussed here is the 2005 original edition (1st Edition Chronicles of Darkness).
How to Acquire the PDF: