Zombie Uprising Simple Script- Kill All- Esp An... -
Title: Zombie Uprising Simple Script (Kill All, ESP) Game: Roblox - Zombie Uprising Type: Client-Sided Executable / Exploit Helper
You can build an entire Zombie Uprising Simple Script Suite by extending the kill-all core:
If you’re making a multiplayer game, never allow clients to trigger kill-all scripts directly unless it’s a private server admin command. Always:
For "especially" kills, ensure the bonus isn’t exploitable (e.g., spam-killing the same respawning boss). Add a cooldown:
local lastKillAllTime = 0
if tick() - lastKillAllTime < 30 then
return "Wait 30 seconds"
end
lastKillAllTime = tick()
Pros:
Cons:
A standard kill-all script iterates through every zombie in the game and destroys it. An "especially" extension adds a priority or special effect:
In a zombie uprising game mode, you might have:
Your script should kill all zombies but especially punish or highlight those high-value targets. Zombie Uprising Simple Script- Kill All- Esp an...
This script is a straightforward utility tool designed for players looking to bypass the standard survival mechanics of Zombie Uprising. It focuses on two primary mechanics: target acquisition (ESP) and elimination (Kill All). It is designed for users who want a "god-mode" style experience without complex menus or configurations.
Roblox Studio is the most common place for "zombie uprising" fan games. Here’s a Server Script placed in ServerScriptService.
-- Zombie Uprising: Kill All + Especially Script -- Place inside a ServerScript or a Command (e.g., /killallzombies)local function killAllZombies(especiallyTag) -- especiallyTag = "InfectedPlayer" or "BossZombie" local zombiesKilled = 0 local especiallyKilled = 0
-- Find all zombies (assuming they have a "Zombie" tag) for _, zombie in pairs(workspace:GetDescendants()) do if zombie:IsA("Model") and zombie:FindFirstChild("Humanoid") then if zombie:GetAttribute("IsZombie") == true then -- Kill normal zombie zombie.Humanoid.Health = 0 zombiesKilled = zombiesKilled + 1 -- Especially: if zombie has a special tag, do extra effects if zombie:GetAttribute("Type") == especiallyTag then especiallyKilled = especiallyKilled + 1 -- Extra explosion effect local explosion = Instance.new("Explosion") explosion.Position = zombie.HumanoidRootPart.Position explosion.BlastRadius = 8 explosion.Parent = workspace -- Bonus points to all players for _, player in pairs(game.Players:GetPlayers()) do player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 5 end end end end end print("Killed " .. zombiesKilled .. " zombies. Especially killed (" .. especiallyTag .. "): " .. especiallyKilled)end
-- Example: Kill all, especially "InfectedPlayer" type zombies game.ReplicatedStorage.OnKillAllEvent.OnServerEvent:Connect(function(player) if player:GetRankInGroup(123456) >= 100 then -- Admin rank killAllZombies("InfectedPlayer") end end)
How to use:
Fire the OnKillAllEvent from a client GUI button or admin chat command. The script kills every zombie but especially targets those with a custom attribute.
ESP (Extra Sensory Perception):