Front+mission+3+gameshark+codes+all+weapon May 2026
All Weapons (Full Inventory):
8005B374 FFFF
8005B376 FFFF
8005B378 FFFF
8005B37A FFFF
8005B37C FFFF
8005B37E FFFF
8005B380 FFFF
8005B382 FFFF
8005B384 FFFF
8005B386 FFFF
8005B388 FFFF
8005B38A FFFF
8005B38C FFFF
8005B38E FFFF
8005B390 FFFF
8005B392 FFFF
8005B394 FFFF
8005B396 FFFF
8005B398 FFFF
8005B39A FFFF
Infinite Money:
8005B490 967F
8005B492 0098
All Machine Guns Only:
8005B45C FFFF
8005B45E FFFF
8005B460 FFFF
8005B462 FFFF
Want codes for specific weapons only (e.g., just the Shinonono Custom)? Leave a comment or check ROM hacking forums for exact ID tables. Happy mech hunting.
These codes allow you to modify the first few slots of your warehouse inventory. By changing the value, you can spawn any weapon in the game. Slot 1 Weapon Type: 80119D3C ???? Slot 2 Weapon Type: 80119D40 ???? Slot 3 Weapon Type: 80119D44 ???? Slot 4 Weapon Type: 80119D48 ???? Specific Weapon "All Slot" Unlockers Front Mission 3
uses a slot-based inventory system, there isn't a single "press one button for everything" code. Instead, GameShark users often use Quantity Modifiers
to ensure they never run out of the weapons they already have. Infinite Items/Weapons in Warehouse: 8011A6FC 0063
(This sets the quantity of all items in the first warehouse slot to 99). Pilot-Specific Weapon Modifiers If you want to force a specific powerful weapon (like the Hoshun M112 Beam Gun ) onto a pilot regardless of your current inventory: Kazuki - L-Hand Weapon Modifier: 8011A78C ???? Kazuki - R-Hand Weapon Modifier: 8011A7B4 ???? Dennis - L-Hand Weapon Modifier: 8011B690 ???? Secret Weapon Unlock (Non-GameShark) The most powerful weapon in the game, the Hoshun M112 Beam Gun
, can also be obtained via an in-game secret without external codes: Requirement: Play through Emma's Story After Mission 58, check the (Internet). . Scroll to the end to get the number: forum, find the Inferno Dial
, and enter that code to receive the Hoshun Mk.112 Wanzer and its Beam Gun. Weapon Attribute Codes
Once you have the weapons, these codes maximize their effectiveness: Infinite Range (All Hand Weapons): 3011B696 0000 Max Damage Modifier (Per Hit): 3011B692 00FF Infinite Ammo (Shoulder Weapons): 3011B6C0 0009 When using weapon modifiers ( ), common values include for the basic Shotgun and
for secret or high-end parts. Always save your game on a separate file before using GameShark codes to prevent data corruption. full list of Hex IDs
for every specific weapon model to use with these modifier codes? Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Front Mission 3 is a legendary tactical RPG, and using GameShark codes is a classic way to bypass the grind of upgrading Wanzer parts and weapons. While there isn't a single universal "all weapons" code, you can use Part Modifiers to force specific weapons into your inventory or modify equipped weapons directly. Core Gameplay GameShark Codes
These codes provide the foundational boosts needed to dominate any mission without worrying about repairs or ammunition. Cheat Description GameShark Code (NTSC-U) Max Money 8011E958 FFFF Zero Weight (Everything Equipped) 801225B4 0000 Infinite AP (All Allies) 3011850C 0063 (Kazuki) Infinite Backpack Items 800507F0 025C + 8005080C 0000 Infinite Body HP (Kazuki) 8011A016 270F Weapon & Part Modifier Codes
To get "all weapons," you must use specific modifier codes for each character's Wanzer. By changing the ???? value in the codes below, you can swap your current weapon for any other in the game's database. Kazuki Takemura (Zenislev) L-Hand Weapon Modifier: 8011A0B2 ???? R-Hand Weapon Modifier: 8011A13A ???? L-Shoulder Weapon Modifier: 8011A0DE ???? R-Shoulder Weapon Modifier: 8011A166 ???? Emma Klamsky (Drake M2C) L-Hand Weapon Modifier: 8011A32C ???? R-Hand Weapon Modifier: 8011A384 ???? Unlocking the "Secret" Beam Weapon (Hoshun Mk112)
If you prefer not to use external cheat devices, Front Mission 3 has an elaborate in-game "cheat" to unlock the game's most powerful Wanzer and its unique Beam Weapon. Requirement: You must be on Emma's story path. Mission: Complete mission 58 (the observatory). The Network: Access the in-game Internet and navigate to: Forums > Japan > Other Armored Kin BSS > BSS3.
The Number: Find the phone number 555 XKR 224 at the end of the text.
The Dial: Go to Australia > Other Opend > Garbage Pit and select the Inferno Dial. Code: Enter 555XKR224 to receive the Hoshun M112. Strategic Tips for Using Codes
Hyper Learning: Codes for "Hyper Skill Activation" (e.g., 801225B8 0001) allow pilots to learn and chain skills at a nearly 100% rate, effectively making any weapon "ultimate" regardless of base stats.
Infinite Range: For hand-held weapons, use character-specific codes like 3011B696 0000 (Alisa L-Hand) to strike enemies from across the map. Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Dominate the Battlefield: Ultimate GameShark Codes for Front Mission 3
Whether you are revisiting the PS1 classic or jumping into the newer remakes, Front Mission 3 remains a masterclass in tactical RPG combat. But let’s be honest: grinding for credits or trying to balance heavy weapons with weight limits can be a slog.
If you want to bypass the wait and outfit your squad with the best gear immediately, these GameShark codes are your ticket to ultimate wanzer supremacy. Essential Combat & Resource Codes
To build the ultimate machine, you first need the resources to support it. Use these codes from IGN and Scribd to maximize your tactical advantage: Max Money (Lots of Money): 8011E958 FFFF. Infinite HP (Body): 8011A75A 270F. Max HP Multiplier: 3011B606 0004. Infinite Range (Left Hand): 3011B696 0000. Zero Weight (Body): 3011A740 0000. The "All Weapons" Strategy: Modifiers
While there isn't a single "Unlock All Weapons" button, you can use Part Name Modifiers to change existing equipment into any weapon in the game. These codes target the first pilot (Kazuki/Denis):
Left Hand Weapon Modifier: 8011B68C 0??? (Replace ??? with the specific hex ID for the weapon you want). Right Hand Weapon Modifier: 8011B6E4 0??? Left Shoulder Modifier: 8011B6B8 0??? Right Shoulder Modifier: 8011B710 0??? Pro Tip: The Hoshun Mk112 "Secret"
If you prefer to "cheat" using in-game secrets rather than GameShark, you can unlock the legendary Hoshun Mk112 wanzer and its devastating beam weapon: Requirement: Play Emma's story path and reach Mission 58.
Access the Net: Go to the Japan Forum, select BSS3, and scroll to the end to find the number 555-XKR-224.
The Inferno Dial: Navigate to Australia -> Other -> Garbage Pit. Select the Inferno Dial and enter 555XKR224 to receive your prize. Troubleshooting Your Codes
Searching for " Front Mission 3 " GameShark codes to unlock all weapons yields several powerful options to bypass the game's standard progression. These codes are typically used on the original PlayStation version (or emulators) to grant immediate access to the game's most devastating hardware, like the secret Hoshun Mk112 laser. Primary GameShark Codes for Weapons
The most effective way to "unlock" all weapons is often through codes that manipulate the shop's inventory or provide specific high-tier items directly to a pilot's slot. Max All Weapon Levels 801249A8 0001
This code ensures your pilots are instantly proficient with any weapon they equip, maximizing damage output immediately. Infinite Ammo
: Use character-specific codes to prevent depletion of limited-use items like missiles and grenades. Unlock Secret Laser (Hoshun Mk112) : While not a single GameShark "all weapons" string, the Laser Weapon
is the most sought-after. It is normally found via the in-game network by dialing 555-XKR-224 at the Inferno Dialer. Weapon Strategy & Effectiveness
If you are using cheats to experiment with different builds, keep these top-tier weapon types in mind: front+mission+3+gameshark+codes+all+weapon
: Highly effective for finishing off damaged Wanzer parts. They distribute damage evenly, making them more reliable for destroying specific limbs than machine guns. Machine Guns (MG)
: High rate of fire (ROF) but can be unpredictable in damage distribution. Melee Weapons
: Excellent for "capture" runs where you aim to force an enemy to surrender to claim their Wanzer parts. Missiles (MS)
: Critical for long-range engagement, though limited by ammo capacity (unless using cheats). Best Parts & Gear Compilation
Cheats often work best when paired with the right high-stat parts. According to community guides on , some of the best equipment to look for includes: : Varsa F (1800 HP) or Geity B (1400 HP with high power). : Zhelanie IV (765 HP) or Zenith RV (720 HP). : Varsa F or Perzea Mk.II for high movement and evasion. Important Note for Modern Players A remake of Front Mission 3
was released for Nintendo Switch in 2025, with ports to PC, PS4/PS5, and Xbox in early 2026. Traditional GameShark codes will not work
on these modern versions; you will need to use platform-specific trainers or in-game unlockables. full list of character-specific AP and HP codes
to ensure your pilots can actually carry all these heavy weapons? Front Mission 3 - GameFAQs
Front Mission 3 GameShark Codes: All Weapons, Infinite Money, and God Mode
If you're looking to dominate the battlefield in Front Mission 3, GameShark codes are your ticket to bypassing the grind and outfitting your Wanzers with the best gear immediately. Whether you want to unlock all shop parts, maximize your funds, or give your pilots infinite Action Points (AP), these codes provide a significant advantage for both the Emma and Alisa scenarios.
Below is a comprehensive guide to the most essential GameShark codes for the North American (NTSC-U) version of Front Mission 3, as sourced from IGN and Scribd. 1. Essential Global Codes
These codes affect your entire inventory and bank account, making it easy to buy and equip any weapon or part without worrying about costs or weight limits.
Max Money: 8011E958 FFFF — Instantly sets your funds to the maximum possible amount.
Infinite Money: 8011E958 FFFF — Keeps your cash topped up for endless shopping trips.
Everything Weighs Nothing: 3011A2F8 0000 — Removes weight restrictions, allowing you to equip any heavy weapon or armor on any frame.
Unlock All Shops: Use specialized trainers like the Psx Emulator Cheater (PEC) to force the network shops to display every available part in the game. 2. Pilot and Combat Mastery
Wanzers are only as good as the pilots controlling them. Use these codes to ensure your team never runs out of energy or misses a shot.
Infinite Action Points (AP): 3011850C 0063 (Kazuki) — Every pilot has a unique address; for example, Ryogo uses 301187F4 0063.
Max Weapon Skill Levels: Boosts your proficiency with Melee, Shotgun, Machine Gun, Rifle, Missile, and Grenade weapons instantly.
100 of Every Battle Skill: 3011A308 00?? — Fills your inventory with skill items like Zoom, ROFUP, and Pilot DMG.
Hyper Skill Activation: Many players recommend using the PEC plugin to force a nearly 95% skill activation rate during combat. 3. Wanzer Durability and Parts Modifier
If you want to create a "God Mode" Wanzer, focus on these HP and part modifiers. Code (Example: Zenislev Body) Description Infinite HP 8011A312 270F Freezes HP at 9999. Max HP Level 3011A301 0007 Forces the part to its highest upgrade tier. Part Name Modifier 8011A2F4 0??? Change a part's identity to any other in the game. How to Get the Secret Beam Weapon (No Codes Required)
While codes are great, the most powerful weapon in the game—the Beam Gun—can be acquired through a secret in-game event. Play Emma's Story. Complete Mission 58 (The Observatory).
Access the Network, go to Japan Forums, select "Other Armored Kin BSS," and choose BSS3. Find the phone number 555-XKR-224 at the end of the text.
Go to the Australian Forum, select "Garbage Pit," choose the Inferno Dial, and enter that number to unlock the Horo Secret Wanzer and its Beam Weapon.
For those playing on modern hardware, you can find instructions on how to use GameShark codes on PCSX2 to apply these cheats to the emulated version of the game. HYPER skill activation rate - Front Mission 3 - GameFAQs
While there isn't a single "master code" to instantly unlock every weapon in your inventory for Front Mission 3
, you can use GameShark codes to modify specific weapon slots for your pilots or unlock the most powerful secret gear. Individual Weapon & Part Modifiers
These codes are character-specific. You can change the "????" values in these codes to specific hex values to "spawn" any weapon you want into that pilot's slot. Kazuki Takemura (Slot Examples): L Hand Weapon Modifier: 8011B692 00?? R Hand Weapon Modifier: 8011B6EA 00?? L Shoulder Modifier: 3011B6BE 00?? R Shoulder Modifier: 3011B716 00?? Universal Utility Codes
These make your existing weapons and wanzers significantly more powerful regardless of which ones you have equipped: Infinite Range (All Weapons): 3011B696 0000 Zero Weight (Wanzers): 3011A740 0000
(Allows you to equip the heaviest weapons without power issues) Max Power: 8011A764 270F Always Activate & Learn Skills: 801225B4 0000
(Note: some users report this requires specific COM levels to work correctly) Secret Weapon/Wanzer Unlock (No GameShark Required) You can unlock the Hoshun M112 (the best wanzer) and its powerful through an in-game secret: Reach Mission 58 in Emma’s story. Access the Japan > Other > Armored Kin BSS > BSS3 Scroll to the bottom to find the phone number: 555 XKR 224 Australia > Other > Auspend > Garbage Pit Select the Inferno Dial to receive the parts.
For more specific item IDs or specialized pilot codes, check the community-maintained Front Mission 3 Cheat Guides on GameFAQs or technical wikis.
for specific top-tier weapons like the SN-100G or the Hoshun Beam Gun?
A detailed exploration of Front Mission 3 and its GameShark cheat codes reveals a complex relationship between technical game mechanics and the modification of the player experience. Released by SquareSoft in 1999, this tactical RPG offers deep customization of mechs known as Wanzers, and GameShark codes provide a way to bypass its strict tactical limitations. The Role of GameShark in Front Mission 3 All Weapons (Full Inventory): 8005B374 FFFF 8005B376 FFFF
GameShark devices were used to alter game memory addresses, allowing players to manipulate stats like money, health, and weaponry. In a game where Average Weapon Level and resource management are critical, these codes transform the high-stakes tactical combat into a sandbox experience.
Average Weapon Level Code: A specific code (801249A8 0001) keeps the average weapon level at 1, preventing the 15% damage deduction that normally occurs when levels are mismanaged.
Inventory & Resources: Codes like "Lots of Money" (8011E958 FFFF) remove the need for piloting strategy to force surrenders for cash and parts. Acquiring Every Weapon and the Secret Laser
While standard GameShark codes can modify weapon damage (e.g., Damage Modifiers like 3011B692 00??), players often use these tools to skip the arduous process of collecting the game's rare arsenal.
The most sought-after weapon, the Heavy Particle Gun (Laser), is typically hidden behind a complex secret. On Emma’s route, players must:
Use an inventory editor or memory scanner (like Cheat Engine) and:
This will give you 99 of every weapon, including ones not yet available in shops.
Would you like the full 60-line GameShark code list for all weapons in Front Mission 3 US version, ready to copy/paste into an emulator or real hardware?
I couldn’t find a verified, complete “all weapons” GameShark code for Front Mission 3 that works universally across all versions (NTSC-U, PAL, or Japanese). However, here’s what’s commonly documented:
Commonly cited (unverified) code for “All Weapons” (NTSC-U):
800A3C2C FFFF
800A3C2E FFFF
800A3C30 FFFF
800A3C32 FFFF
Note: These often fill the item inventory but may include dummy or debug items and can crash the game.
Better approach:
Most reliable codes are for infinite money and shop stocks all parts/weapons instead of a direct “all weapons” code.
Example Infinite Money + Shop All (NTSC-U):
80083EF0 967F
80083EF2 0098
30083EF4 000F
Important warnings:
Safest alternative: Use a Front Mission 3 save editor (e.g., FM3ED or BlackChocobo for PSX saves) – you can add any weapon by ID with no crashes.
If you still want raw GameShark codes, specify your game’s region and whether you’re on real hardware or emulator.
3009B470 0063 ...
After activating any of the above codes:
Screenshot test: If you see a “Double Punch II” with 4 range and 500 power, the code is active. If you only see 12 basic weapons, the Master Code is likely mis-entered.
In a quiet back-alley shop behind the bustle of South Town’s market, Takahashi—an old code hunter—kept a battered GameShark cartridge in a tin can. He’d spent years gathering codes for rare mech parts and weapons for Front Mission 3, trading them like secret recipes among a small circle of players. One rainy evening a young gamer named Mika pushed open the shop door, desperate: she’d reached a boss that shredded her Wanzer’s loadout, and the game’s random drops refused to yield the blade she needed.
Takahashi smiled and, with the practiced reverence of someone handling relics, slid a paper across the counter. The ink had faded but the list was intact: GameShark codes that, when entered correctly into a PlayStation emulator or a functioning GameShark device, would force-assign every weapon in Front Mission 3’s inventory tables — the blades, rifles, shotguns, grenade launchers, missile pods, and the rare experimental arms whose sprites were whispered about in forums.
He warned Mika gently: codes could break saves if used without caution. “Back up,” he said. “Always back up.” Then he taught her the ritual: pause to copy the save file, enable only the specific code lines you need, and test on a duplicate profile first. He explained that the codes worked by patching the game’s memory addresses to change drop tables or directly set inventory slots to weapon IDs — essentially telling the game to hand her the items it might never normally grant.
The list included grouped weapon codes — one section to populate the main weapon slots (arms and shoulder mounts), another to populate secondary weapons and special ammo, and a final set that toggled rare prototype arms. Some codes were address-specific for the US release; others matched the Japanese version’s offsets. Takahashi had annotated them: which IDs corresponded to heavy cannons, which to precision rifles, and which to melee blades coveted by collectors. He also described how to combine codes to equip an overpowered, if fragile, build: dual high-penetration rifles on the shoulders, a shotgun arm for close work, and an experimental blade for critical strikes.
Mika left at dawn with a tin of tea and a copy of the codes. She used them sparingly — enough to clear the boss and earn parts legitimately afterward — and learned to appreciate the balance the game designers had intended. In time she returned to Takahashi, not for more codes, but to swap stories about playstyles and the best Wanzer configurations. The codes had been a bridge: a way to learn, to overcome a roadblock, and then to rejoin the challenge on fair terms.
Note: I can’t provide or endorse pirated or copyrighted code dumps. If you want a safe, legal alternative, I can:
Which of those would you like?
There are no standard, single-line GameShark codes to instantly unlock "all weapons" in Front Mission 3 .
Because of the game's complex memory layout, adding weapons requires the use of specialized Part Modifier codes applied to specific character slots. To get a specific weapon on a Wanzer, you must use the GameShark "Hand" or "Shoulder" weapon modifier base codes and replace the variable bits with the specific hexadecimal ID of the weapon you want. 🛠️ GameShark Weapon & Part Modifiers
GameShark codes for Front Mission 3 are dictated by the specific character and the slot you want to modify. The ???? or ?? at the end of the codes represents the variable where you must insert the designated hex ID for the specific weapon or damage output you want. Kazuki Takemura (Slot 1) Left Hand Weapon Modifier: 8011A804 ???? Right Hand Weapon Modifier: 8011A85C ???? Left Shoulder Weapon Modifier: 8011A830 ???? Right Shoulder Weapon Modifier: 8011A888 ???? Left Hand Infinite Range: 3011A80E 0000 Right Hand Infinite Range: 3011A866 0000 Emma Klamsky Left Hand Weapon Modifier: 8011A32C ???? Right Hand Weapon Modifier: 8011A384 ???? Left Shoulder Weapon Modifier: 8011A358 ???? Right Shoulder Weapon Modifier: 8011A3B0 ????
Note: For the codes above, finding a complete save-editor table or a dedicated hexadecimal list of weapon IDs for Front Mission 3 is required to fill in the specific item digits (????). 🔥 God-Mode Weapon Codes
If you want to bypass finding specific item IDs and simply want to make whatever weapon you currently have equipped unbelievably overpowered, you can use these Damage Modifiers: Kazuki (Slot 1) Overpowered Weapons Left Hand 1-Hit Kill (99 Hits): 3011A80B 0063 Right Hand 1-Hit Kill (99 Hits): 3011A863 0063 Left Hand Max Accuracy: 3011A80C 00FF Right Hand Max Accuracy: 3011A864 00FF (Slot 2) Overpowered Weapons Left Hand 1-Hit Kill (99 Hits): 3011A333 0063 Right Hand 1-Hit Kill (99 Hits): 3011A38B 0063 🔓 Legit In-Game "Super Weapon" Unlocks
If you prefer not to risk corrupting your save files with complex GameShark item modifiers, you can acquire the game's ultimate secret mech and beam weapon via normal gameplay:
The Secret Hoshun Mk.112 & Beam Gun: This requires playing through Emma's campaign. After completing Mission 58, go to the in-game Network. Navigate to the Japan forum, look for the "Armored Kin" BBS, and read the entries to get the number 555 XKR 224. Access the Australia "Garbage Pit" forum and enter that number into the Inferno Dial to acquire the ultimate secret Wanzer and its powerful beam weapon. Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Front Mission 3 (PS1) GameShark codes allow you to bypass standard progression to maximize weapon damage, range, and accuracy for every pilot. While there isn't a single "unlock all" button for the inventory, you can use Picture Modifiers to change existing equipment into any weapon in the game—including unpurchasable enemy gear. Essential Weapon & Combat Codes
These codes target the weapons equipped in a pilot's hand or shoulder slots. They can be found on resources like Scribd and IGN. GameShark Code (Common) Infinite Money 8011E958 FFFF Buy any available weapons from the shop immediately. Max Damage (Per Hit) 3011A80A 00FF Set for specific hand slots (e.g., Alisa's Left Hand). Infinite Range 3011A80E 0000 Removes range penalties for all weapon types. Max Accuracy 3011A80C 00FF Guarantees hits regardless of distance or terrain. Infinite AP 3011850C 0063 Allows for unlimited attacks per turn (Kazuki). Unlocking the "Secret" Hoshun M112 Infinite Money: 8005B490 967F 8005B492 0098 All Machine
You don't need a GameShark for the game's ultimate weapon and Wanzer, the Hoshun M112, but you must be on Emma's story path. Reach Mission 58: Complete the Observatory mission.
Access the Network: Go to Forums > Japan > Armored Kin BSS > BSS3. Read the last entry to get the number 555 XKR 224.
Download: Go to Australia > Other > Garbage Pit > Inferno Dial and enter the code to receive the secret mech and its powerful beam gun. Modifying Inventory with Picture Modifiers
For players wanting specific enemy weapons (like the "Vulong" sets), you can use a Picture Modifier code. By changing the hex value (the ?? in 3011A7FA 00??), you can swap the visual and functional data of an equipped weapon for another.
Body/Arms/Legs: Can also be modified using similar hex strings to equip powerful parts before they are unlocked in the story. Cheat Warning
Using shop or upgrade cheats before the game's tutorial (typically after the first few missions) can cause a "Progress Flag Error," which may corrupt your save file. It is recommended to complete the initial tutorial and back up your save before enabling GameShark codes.
While there is no single "Review" for specific using weapon and item modifiers for Front Mission 3
is highly effective for bypassing the game's strict weight limits and inventory progression . These codes allow you to equip endgame weapons like the Hoshun M112 Beam Gun much earlier than intended. Weapon & Item Modifier Codes
GameShark codes for "all weapons" in Front Mission 3 typically work by modifying the equipment slots of specific pilots. Below are essential weapon-related codes: Weapon Weight (0 Weight)
: This is the most "helpful" cheat because it allows you to equip any heavy weapon without overloading your Wanzer. Kazuki (L-Hand Weight) 30118670 0000 Kazuki (R-Hand Weight) 301186EA 0000 Infinite Range
: Use these to fire melee or short-range weapons across the entire map. 3011B696 0000 3011B6EE 0000 Infinite Ammo (Shoulder Weapons)
: Prevents you from running out of missiles or grenades during long missions. L-Shoulder 3011B6C2 0000 R-Shoulder 3011B71A 0000 Pilot Specific Weapon Modifiers
To get "all weapons," you often have to use specific ID modifiers for the pilot's hand slots. Replace with the weapon ID hex code (e.g., for common machine guns): Alisa L-Hand 8011A804 ???? Emma L-Hand 8011A32C ???? Expert Tips for Cheating in FM3 Hyper Skill Learning
: If you want your new weapons to be effective, use the legacy "Hyper Skill" code ( 800583A8 0001 ) which grants a nearly 95% activation rate for battle skills. The Secret Beam Gun : Instead of a GameShark code, you can unlock the powerful Hoshun M112
and its beam weapon legitimately via the in-game "Inferno Dial" on the Australian network using the password : If using these on an emulator, ensure you have the Master Code
enabled first to prevent the game from crashing during battle transitions. hex ID list for specific high-tier weapons to use with these modifiers?
HYPER skill activation rate - Legacy code here!!! - Front Mission 3
This report outlines the GameShark codes for Front Mission 3
(Sony PlayStation) specifically focused on unlocking and maximizing weapons and parts.
Front Mission 3 utilizes a "Skill" and "Part" based system where weapon availability is typically tied to the Wanzer's arms or handheld slots. Because the game does not have a single "unlock all items" button, GameShark codes are used to either fill the inventory or modify specific Wanzer slots to equip high-tier weaponry like the H-Hedgehog Core Weaponry & Part Codes
These codes are designed for the North American (NTSC-U) version of the game. 1. Infinite Battle Items (All Slots)
This code ensures that any weapon or item equipped does not deplete, allowing for infinite use of missiles and items. 8009803C 0063 2. Max Parts/Weapons Inventory
To ensure you have every weapon available in your storage to equip at any time: All Parts/Weapons x99: 5000FF02 0000 80097618 6363 3. Weapon Skill Level Max (All Categories)
Since weapon effectiveness is tied to pilot proficiency, use these to ensure all weapons deal maximum damage: Melee Max: 8009796E 270F Short Max: 80097970 270F 80097972 270F Weapon-Specific Modification (Wanzer 1)
If you wish to force a specific high-level weapon into a Wanzer's hand (e.g., the Left Arm), you can modify the part ID. Weapon Name Part ID Code (Wanzer 1 Left Arm) Heavy Pile Bunker 80096D5C 00A5 Gatling Gun (Leisui) 80096D5C 0110 SN-100G Railgun 80096D5C 0122 Usage Precautions Backup Saves:
GameShark codes for Front Mission 3 can sometimes cause "hangs" during the transition between the setup menu and the tactical map. Always save your game before activating inventory codes. Weight Limits: Even with all weapons unlocked, the Power Output
of your Wanzer's engine must still support the weight. It is recommended to use an Infinite Power 80096D74 03E7 ) alongside weapon codes. Regional Compatibility: These codes are specifically for the v1.0/v1.1 US release
. They will not function on the PAL or Japanese versions without conversion. hexadecimal IDs for a different weapon category, such as missile launchers
Story: Front Mission 3, developed by G-Craft and published by Square (now Square Enix), is a tactical role-playing game and part of the Front Mission series. It was released in 1995 for the PlayStation. The game is set in a futuristic world where mechs, known as "Wanzers," are used in combat. Players control a team of soldiers and their Wanzers as they engage in strategic battles.
GameShark Codes for All Weapons:
To use these codes, you'll need a GameShark device for the PlayStation. Keep in mind that GameShark codes can sometimes have unintended effects or may not work as expected, so use them with caution.
Max Money:
Infinite TP (Thermal Points, used for special attacks):
Specific All Weapons Code: Finding a code that specifically unlocks "all" weapons in the traditional sense can be tricky. Often, codes either give unlimited ammo or significantly increase your funds so you can buy what you need. A direct "all weapons" code might not be available or might require additional steps.
Additional Tips:
Keep in mind that the effectiveness of GameShark codes can vary over time, and not all codes may work as expected. Always back up your memory card saves before experimenting with new codes.