Pathfinder 2e | Travel Guide Pdf
At the start of a journey, each player chooses an exploration activity. A good travel guide PDF will have a quick-reference table for these:
| Activity | Key Benefit | Skill Used | | :--- | :--- | :--- | | Avoid Notice | Stealth initiative, avoid ambushes | Stealth | | Defend | +1 AC until first turn in combat | None | | Detect Magic | Scan for magical auras | Arcana/Occult/Religion/Nature | | Follow the Expert | Use another’s proficiency for survival | Varies | | Investigate | Recall knowledge while moving | Perception + applicable lore | | Search | Find traps, hidden doors, secrets | Perception | | Scout | Party gets +1 to initiative | None | | Track | Follow footprints or trails | Survival |
A quality pathfinder 2e travel guide pdf will also cover advanced activities like Terrain Scout (from Kingmaker AP) or Hexploration activities. pathfinder 2e travel guide pdf
Step 1: Determine Group Speed Locate the slowest speed in the party. Check the chart in Section I for base miles/day.
Step 2: Apply Terrain Multiply the base miles by the Terrain Multiplier (Section II). At the start of a journey, each player
Step 3: Apply Exploration Mode
Step 4: Resolve Nightfall Make Survival checks to set camp. Assign night watch duties. Roll for random encounters (usually 15-20% chance per night in dangerous territory). Step 3: Apply Exploration Mode
While you can find excellent fan-made PDFs on Pathfinder Infinite or the Neceros blog, building a custom guide tailored to your campaign is rewarding. Here is a chapter-by-chapter outline for your DIY PDF.