Slay The Spire Android - Unlock Everything

  • Defect → beat Act 3

  • Silent → beat Act 3

  • After those 3 runs → Watcher + Custom mode unlocked.


    If you want to skip the grind legitimately, your only safe method is finding a verified 100% save file from a trusted source and copying it to your device’s game data folder – but this requires technical steps and is not intended by the developers.

    Everything in Slay the Spire on Android can be unlocked by manually editing the game's preferences files or by utilizing a "completionist" save file. Unlike the PC version, where you can simply use Steam Workshop mods, the Android version requires a bit of digital archeology using a file manager.

    If you’re tired of grinding to unlock the Watcher, high Ascension levels, or specific Relics, here is the comprehensive guide to bypassing the progression wall. Method 1: The File Editing Trick (No Root Required)

    The most reliable way to unlock everything without losing your existing progress is to modify the STSPlayer and STSUnlocks files. You will need a third-party file manager like Solid Explorer or ZArchiver to access the hidden folders.

    Locate the Data Folder: Navigate to Android/data/com.megacrit.card/files/preferences/.

    Unlock Characters: Open STSPlayer with a text editor. Look for the lines corresponding to character unlocks (e.g., THE_SILENT, DEFECT, WATCHER) and ensure their value is set to "true".

    Unlock Ascension 20: To skip the climb, find the file named STSLevel. Change the value for LAST_ASCENSION_LEVEL to 20 for each character.

    Unlock All Cards and Relics: Open STSUnlocks. You will need to manually add the ID strings for every card and relic.

    Pro Tip: It is often easier to copy-paste a "Master List" of these IDs from community wikis into this file. Method 2: Importing a 100% Save File

    If you want a "fresh" start with everything already accessible, you can replace your local save with a completed one.

    Download a Save: Find a preferences folder from a user who has achieved the "Eternal One" trophy.

    Backup Your Data: Copy your current com.megacrit.card folder to a safe location.

    Overwrite: Delete the contents of your local preferences folder and paste the downloaded files.

    Sync Issue: If the game reverts to your old progress, turn off Google Play Games Cloud Syncing temporarily until the game recognizes the new local files. Why Unlock Everything Manually?

    While the "climb" is the core experience of Slay the Spire, there are valid reasons to skip the grind on mobile:

    Platform Migration: If you have 500+ hours on PC or Switch, re-grinding Ascension 0-20 can feel like a chore.

    Testing Builds: Sometimes you just want to jump straight into an A20 Heart run with the full relic pool available.

    Bug Recovery: Occasionally, Android updates can wipe save data; knowing how to edit these files is the only way to get your progress back. A Quick Warning on Cloud Saves

    Android’s cloud saving can be finicky. If you modify your files and the game doesn't show the changes, force stop the app and clear the cache (but not the data!). This forces the game to reload the local preference files you just edited.

    Unlocking everything in the Android version of Slay the Spire

    can be achieved either through legitimate gameplay strategies or by manually editing internal game files to bypass progression. Manual File Editing (Quick Unlock)

    Because Android uses a file structure similar to the PC version, you can manually override your progress by editing the STSUnlocks file.

    Locate the Preferences Folder: Use a file manager (like Solid Explorer) to navigate to:Android/data/com.humble.SlayTheSpire/files/preferences.

    Edit STSUnlocks: Open the STSUnlocks file with a text editor. You can replace its contents with a pre-formatted "unlock all" string or manually add entries for missing cards and relics.

    Tip: To unlock an item, its value in the file should typically be set to "2".

    Permissions Workaround: On newer Android versions with restricted folder access, you may need to connect your phone to a PC to edit the files or use a tool like Shizuku to grant the file manager elevated permissions.

    Fixing Progression Bugs: If cards fail to unlock normally, creating a second save slot often triggers the main save to refresh and recognize missing unlocks. Legitimate Speed-Unlock Strategies

    If you prefer to earn unlocks through gameplay but want to do so as fast as possible, you can exploit the game's scoring mechanics.

    The "Abandon Run" Method: To unlock the next character in the sequence, you do not need to win a run. Simply start a new game with your most recently unlocked character and immediately select Abandon Run from the settings menu.

    Custom Mode XP Farming: Card and relic unlocks are tied to total score across runs. You can use Custom Mode with the following modifiers to maximize your score with minimal effort: Insanity: Start with a 50-card random deck. Specialized: Start with 5 copies of one card. Draft: Choose 15 cards at the start.

    Act IV Unlock: To access the "True Final Boss," you must first win at least one run with the three core characters: The Ironclad, The Silent, and The Defect.

    For a visual walkthrough on how experience points translate into card and relic unlocks, watch this guide: Slay The Spire – How to Unlock Cards & Relics HardReset.Info YouTube• 28 Jan 2026

    How do I unlock the rest of the cards on mobile? : r/slaythespire

    To unlock everything in Slay the Spire on Android, you can either use a common "profile bug" workaround or manually edit your game files to skip the progression grind. Option 1: The "New Profile" Trick (Fastest & Safest)

    Many players use a known glitch to bypass the unlock process without technical file editing. Open the game and go to the second save file in an empty slot.

    Play one quick run (or even just start and abandon a run immediately) on this new profile. Switch back to your original profile

    . On many versions, this triggers the game to sync and unlock all previously "stuck" or unearned cards and relics across all profiles. Option 2: Editing Game Files (Total Unlock)

    If you want to unlock everything—including all Ascension levels—you can modify the JSON files in your device's internal storage. File Path: Android/data/com.humble.SlayTheSpire/files/preferences/ Key Files to Modify: STSUnlocks slay the spire android unlock everything

    : This file tracks specific card and relic unlocks. You can replace its contents with a fully unlocked template from community sources like STSUnlockProgress

    : To set all characters to their max unlock level, ensure the file contains: "IRONCLADUnlockLevel" "THE_SILENTUnlockLevel" "DEFECTUnlockLevel" "WATCHERUnlockLevel" Use code with caution. Copied to clipboard (Note: Some versions use "5" for the Defect) Character Files (e.g., STSDataTheSilent : To unlock Ascension 20 , open the specific character's file and change "ASCENSION_LEVEL" "WIN_COUNT" to at least Note on File Access:

    On newer Android versions (Android 11+), you may need a specialized file manager like Solid Explorer or to connect your phone to a PC via USB to see the Android/data to paste into your STSUnlocks file for a 100% complete collection?

    My save on android didn't unlock the silent's third level of cards

    To unlock everything in Slay the Spire on Android, you can either exploit a known profile bug for quick unlocks or manually edit your game’s JSON configuration files. The "Quick Fix" Profile Bug

    A common bug in the Android version allows you to trigger missing unlocks by simply interacting with a second save slot. Create a New Profile : Open the game and switch to a blank save slot. Trigger an Unlock

    : Start a run and either win or die/abandon it after the first floor to gain a small amount of score. Switch Back

    : Return to your main profile. In many cases, this forces the game to refresh its internal "unlock" flags, granting you the missing cards and relics. Manual File Editing (Full Unlock)

    If the bug trick doesn't work, you can edit the game's preference files. Note that modern Android versions (12+) restrict access to the folder, so you may need a specialized file manager like Solid Explorer

    My save on android didn't unlock the silent's third level of cards

    These mechanics are intentionally designed to make unlocking a gradual, skill-based process — core to the roguelike loop.

    Before we hack the system, you need to know what the target is. Unlocking "everything" in Slay the Spire means activating four distinct layers of content:

    Total time to unlock naturally: ~40 to 80 hours per character. To unlock everything on Android legitimately takes roughly 200+ hours.


    If you want, I can:

    To unlock everything in Slay the Spire on Android—including all characters, cards, relics, and Ascension levels—you must manually edit the game's JSON preference files

    . This process is the most reliable way to bypass the grind or fix bugs where unlocks fail to trigger 📂 Locate the Preference Files Android restricts access to the Android/data folder. You will need to connect your phone to a via USB or use a third-party file manager like the Files app by Marc to see these directories. File Path:

    Internal Storage > Android > data > com.humble.SlayTheSpire > files > preferences 🔓 Unlocking All Characters & Progress

    To unlock all four characters and general progress, edit the STSUnlockProgress file using a text editor (like Notepad or Text Edit). Set these values: "IRONCLADUnlockLevel": "6" "THE_SILENTUnlockLevel": "6" "DEFECTUnlockLevel": "6" "WATCHERUnlockLevel": "6" Note: In some files, Ironclad is referred to as Unlocking All Cards & Relics STSUnlocks

    file tracks which items the game considers "unlocked." You can replace the contents of this file with a "complete" string. Manual Edit: Change the value for any card or relic ID to

    . In Slay the Spire's logic, "2" indicates that the item is fully unlocked and available in the card pool. 📈 Unlocking Ascension 20

    To skip the climb and unlock Ascension 20 for each character, you must edit their individual data files: STSDataVagabond (Ironclad) STSDataTheSilent STSDataDefect STSDataWatcher Inside each file, change or add these lines: "ASCENSION_LEVEL": "20" "LAST_ASCENSION_LEVEL": "20" "WIN_COUNT": "1"

    (The game often requires at least one win to register the level) ⚠️ Critical Tips for Success

    Unlocking everything in Slay the Spire on Android can be done through legitimate gameplay or by editing game files to bypass the grind. 1. Legitimate Gameplay Method

    Characters and core features are unlocked by reaching specific milestones: The Silent: Play one run as The Ironclad . The Defect: Play one run as The Silent . The Watcher: Defeat the Act 3 boss (the Time Eater ) with any of the first three characters.

    Cards & Relics: These unlock by leveling up each character's experience bar through multiple runs. 2. Manual File Editing (The "Unlock Everything" Hack)

    If you want to skip the grind or restore a lost save, you can edit the game's configuration files. This requires a File Manager app that can access protected Android data folders. Steps to Unlock All Cards & Relics:

    Locate the Folder: Navigate to Internal storage/Android/data/com.humble.SlayTheSpire/files/preferences.

    Edit the Unlock File: Find the file named STSUnlocks. Use a text editor to open it.

    Modify IDs: To unlock a specific item, ensure its ID in the file is set to "2" (which indicates it is unlocked).

    Character Unlocks: To unlock all characters immediately, ensure "The Silent": "2", "Defect": "2", and "Watcher": "2" are present in the same file. 3. Troubleshooting "Stuck" Unlocks

    A known bug sometimes prevents cards from appearing even after you've unlocked them.

    If you're diving into the Android port of Slay the Spire , you’ll find that the "unlock everything" hurdle is both the game's greatest hook and its most frequent point of frustration for returning PC players. The Unlock Grind: A Double-Edged Sword

    On Android, the progression system remains identical to the original PC version. You don't start with the full deck; you earn it through blood, sweat, and repeated runs.

    Characters: You start with The Ironclad. Completing or even just abandoning a run with him unlocks The Silent. A run with The Silent unlocks The Defect. To get The Watcher, you must have the Defect unlocked and then defeat the Act 3 boss with any character.

    Card & Relic Pools: Each character has five tiers of unlocks. Until you level them up, powerful cards like Limit Break or Catalyst simply won’t appear in your runs.

    Ascension Levels: You must beat the game 20 times per character to unlock all difficulty tiers (Ascension 1–20), which can feel like a massive chore if you've already mastered the game elsewhere. Android Performance vs. PC

    The Interface: The touch controls are remarkably intuitive, though small buttons can lead to the occasional "mis-click" that ruins a run.

    Cross-Progression: There is no official cloud sync between Steam and Android. If you want everything unlocked, you either play from scratch or resort to file-editing—a process that is significantly more difficult on modern Android versions due to restricted folder access.

    The "Full Experience": Despite some minor mobile bugs, the gameplay is identical to PC. There are no missing cards or watered-down mechanics. The Verdict Perfect "one more turn" gameplay for mobile. No official way to skip the unlock grind. Includes all 4 characters and final Act. Touch-screen mis-clicks can be fatal. Runs smoothly on most modern devices. Lack of Steam Workshop/Mod support.

    Slay the Spire on Android is a masterpiece of porting, but the lack of a "skip to end" or cross-save feature means veteran players must re-earn their stripes. It’s the ultimate version for new players, but a test of patience for returning experts. Defect → beat Act 3

    To unlock everything in Slay the Spire on Android, you can either progress through gameplay or manually edit your save files to bypass the grind. Quick Methods to Unlock Everything

    For those who want immediate access to all cards, relics, and characters: File Editing : Connect your device to a PC and navigate to Android/data/com.humble.SlayTheSpire/files/preferences . Locate the STSUnlocks

    file and use a text editor to set IDs to "2", which marks them as unlocked. The "Second Save" Bug

    : A common fix for stuck unlocks is to create a second save slot. In many cases, simply creating or earning a single unlock on this second profile triggers the main profile to recognize all its missing content. External Saves

    : You can download completed preference files from repositories like and replace your local files.

    How do I unlock the rest of the cards on mobile? : r/slaythespire

    To unlock everything on the Android version of Slay the Spire

    , you can manually edit the game's preference files. This process allows you to bypass the normal progression grind for cards, relics, and characters. How to Unlock Everything

    The most common method involves editing the STSUnlocks file within the game's data directory.

    Locate the Files: Connect your phone to a PC or use a file manager with access to the /Android/data folder. Navigate to:Android/data/com.humble.SlayTheSpire/files/preferences/

    Accessing the Folder: On newer Android versions (13+), you may need a specialized tool like the Shizuku App paired with a compatible file manager (like Solid Explorer or FV File Manager) to bypass folder restrictions.

    Edit the Unlock File: Open the file named STSUnlocks with a text editor.

    To unlock a specific character, add their ID followed by "2". For example: "The Silent": "2", "Defect": "2", or "Watcher": "2".

    Alternatively, you can replace the entire content of the file with a pre-filled unlock list from community sources like this Reddit guide or Pastebin.

    Fixing Glitched Unlocks: If cards are failing to unlock normally, creating a second profile and earning a single unlock there sometimes triggers the main profile to update correctly. The Merchant’s Bargain: A Story

    In the shadow of the Spire, where the Neow’s breath smells of sulfur and old magic, there sat a merchant. He didn't sell potions or relics today; he sat hunched over a glowing glass slab—his "Android."

    "Cursed thing," he muttered, tapping at a screen that refused to show the Watcher’s purple robes. "I’ve died a thousand times, yet the Spire keeps its secrets locked behind these digital bars."

    A traveler stopped, leaning on a heavy ironclad sword. "The Spire doesn't give; it only takes," the warrior grunted. "You want the cards? You bleed for them."

    The merchant grinned, a toothy, unsettling thing. "Not if you know the back door. There is a file, hidden deep in the clockwork of this world. STSUnlocks, they call it. If you whisper a '2' into its ear, the Spire forgets it ever held a grudge."

    He reached into the glowing slab, his fingers moving like a thief’s in the night. He found the "preferences," the very soul of his journey. With a few sharp strokes of his digital quill, he rewrote his destiny.

    Suddenly, the screen flared. Echo Forms and Meteor Strikes swirled like stars. The merchant didn't look like a man who had won; he looked like a man who had cheated a god. "Everything is unlocked," he whispered, his eyes wide.

    "And the cost?" the Ironclad asked, turning back toward the stairs.

    The merchant looked at his empty hands, his journey now a completed book with no pages left to turn. "The cost," he said, "is that I have nowhere left to climb."

    How do I unlock the rest of the cards on mobile? : r/slaythespire

    The cursor blinked in the top-right corner of the screen. The battery icon was a sliver of red, threatening to pull the plug on the Spire forever.

    J prison-sat in the back of the rusted transport shuttle, the vibration of the engine humming against his palms. In his hands, he held the Artifact—a cracked, third-generation Android tablet, its screen protector peeling at the corners. It was the only way to survive the climb. It was the only way to remember.

    In the year 20XX, the Spire wasn't just a tower of monsters and relics. It was the Central Archive of Human History. But the Spire had grown sentient, and in its cruelty, it had locked the memories away. It had encrypted the past.

    To the outside world, J was just another "Ironclad"—a vat-grown muscle husk designed to soak up damage. But inside the circuitry of the tablet, he was a librarian.

    He tapped the icon. Slay the Spire.

    The loading screen flickered. The UI was sparse, minimalist. A prison cell. This was where everyone started. But J wasn't looking at the cell. He was looking at the top right corner.

    UNLOCKED: 0 / 75

    This was the curse. The Spire demanded suffering before it offered context. It demanded he fight blindly, without tools, without understanding.

    Act 1: The Ironclad’s Debt

    J began the climb. But he didn't see goblins and slavers. He saw fragments of code. Every time his HP dropped—a jagged, red number floating above his head—he felt a phantom pain in his own chest.

    He drew a card. Strike. He drew a card. Strike. He drew a card. Defend.

    Basic. Sterile. The Spire was mocking him. It was saying, You are new. You are empty.

    He fought the Hexaghost, his thumbs sliding over the cracked glass. With a final, desperate swipe, he struck the killing blow. The ghost dissolved into particles of light.

    VICTORY. Relic Obtained: Burning Blood. Unlock Progress: 5%.

    A jolt of electricity shot through the tablet into J's fingertips. The screen glitched. Suddenly, the "Ironclad" character on the screen stood taller. The pixel art shifted. The sword became heavier.

    J unlocked the Red Skull. In the game, it was a relic that made him stronger when he was dying. In the story, it was a memory implant—a tactical combat subroutine downloaded directly into his motor cortex. Silent → beat Act 3

    He wasn't just pushing buttons anymore. He was initiating protocols.

    Act 2: The Silent One’s Bargain

    The transport shuttle hit a pothole. J gripped the tablet tighter. The battery dropped to 12%.

    He switched characters. The Silent. She was the Huntress, the Rogue. But the unlock menu showed her as "Encrypted."

    He had to die three times to understand her. Three runs, thrown into the garbage. Three times watching the Heart of the Spire crush him.

    With every death, the "Unlock Bar" filled up.

    Unlock: Ninja Scroll. Unlock: Ring of the Snake.

    As the bar hit 50%, the tablet’s screen began to bleed color. The grayscale tutorial dungeon vanished. The card art sharpened. J wasn't just unlocking cards; he was unlocking perception.

    He realized then the nature of the curse. The Spire didn't hide the items because they were powerful. It hid them because they were dangerous.

    Wraith Form. A card that let you become intangible. A card that let you cheat death. To unlock it, he had to suffer the agony of fading away. He had to watch his character suffocate from "Dexterity loss."

    As he unlocked the Glass Knife, a shard of the tablet’s screen cracked physically, a thin line running through the gorilla glass. The digital and the physical were merging. He was paying for power with the integrity of his vessel.

    Act 3: The Defect’s Awakening

    The transport shuttle was nearing the Drop Zone. The battery was at 5%. The device was hot to the touch, humming like a grenade.

    J selected the third silhouette. The Defect. A construct of stone and technology.

    The unlock path for the Defect was grueling. It required orbs. Plasma. Darkness. Frost.

    He fought the Guardian. He fought the Time Eater. The battery warning flashed aggressively, dimming the screen, making the cards hard to see in the gloom of the shuttle.

    Unlock: Cracked Core. Unlock: Emotion Chip.

    The Emotion Chip. That was the key. The Defect was a robot, but the unlock tree gave it humanity. Every time J unlocked a "Rare" card—Meteor Strike, Electrodynamics—the music in the game swelled, the bass resonating through the cheap speakers.

    He wasn't unlocking "overpowered strategies." He was unlocking souls.

    When the Defect finally spoke in an event text box—"I remember the creator"—J felt a tear track down his own cheek, mirroring the character. He had unlocked the dialogue. He had paid the cost of grinding through the silence.

    Act 4: The Heart of the Matter

    The shuttle doors hissed open. Outside, the real Spire loomed—a monolith of black iron against a smog-choked sky.

    J looked at his tablet. The battery was critical. The screen was a spiderweb of cracks.

    Unlock Progress: 99%.

    One item remained. The Burning Blood++. The final evolution.

    He had to beat the game with the Ironclad one last time. He had to slay the heart.

    He played fast. His thumbs were a blur. Pommel Strike. Shrugs It Off. Body Slam.

    The Spire’s Heart pulsed on the screen. It had 500 HP. It hit for 60 damage.

    J’s device was dying. The screen flickered. The colors inverted.

    I can't lose progress, he thought. If the battery dies, the saves corrupt. The unlocks vanish. The memories are wiped.

    He was at 1 HP. The Heart was at 2 HP. He had no block in hand. He drew a card.

    It was Rage.

    He played it. He ended his turn. The Heart attacked. The damage reflected. The Heart shattered.

    VICTORY. UNLOCKED: EVERYTHING.

    The screen went black. The device died.

    J sat in the silence of the transport. He set the dead tablet down on the seat beside him. He stepped out into the mud.

    He looked up at the real Spire. He didn't need a map anymore. He didn't need to guess what monsters lay ahead. He closed his eyes, and he saw them. The Louse, the Cultist, the Jaw Worm. He saw the patterns.

    He reached into his pocket and pulled out a rusted lighter. He flicked it. A flame sparked to life.

    He had unlocked the Burning Blood.

    He was ready to climb.

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